Creature Design

Here I took one of my creature concepts and taking through into a 3D asset. I did my initial sculpt in ZBrush, retopologised in Maya, then used my low poly and high poly mesh in Substance Painter before rendering in Maya with Arnold.

The goal here was not to create a zombie but something more altered. I wanted the textures to have layers of degrade with pale, cold and semi translucent skin of different thickness over raw muscle.