3D modelling and Texturing
Here is a selection of my most relevant 3D work.
Showreel



Stilt Shack - very precarious make shift structure. Shack and ground modeled and rendered in Maya. Textured in Substance Painter. Final image comped in Photoshop.
Creature Design. Initial sculpt in ZBrush then retopologised in Maya. I used dynamics to get the skin flap to contour to the underlying head geometry. Textured in Substance Painter. Posed in Zbrush and rendered in Maya.











Yellow Dove: Aftermath. A short film I worked on as Concept and Texture artist. Along with Substance Painter, I used After Effects and Photoshop to create animated sequences for any moving textures, such as the eye on the walking turret and the screen displays on the Coms Bench. Additional turntables and images can be viewed here.
A gun asset. Modeled and rendered in Maya with Arnold. Textured in Substance painter. I animated the Emissive map to get the pulsing light effect. I used normal maps, some I custom made, to create additional detail without the need extra geometry.




