Chimera Creature
This project was an exercise in recreating another artist's creature concept in 3D. The goal was to remain as faithful as possible to the original design while adapting it into a 3D model, focusing on accurate silhouette, form and textures.
The creature was sculpted in ZBrush, retopologised and rendered in Maya, and textured in Substance Painter.
The original design “Chimera” is by Nixell Cho.