I was involved in the creation of this award winning animated short film. I worked on concept art for characters and environments, and texturing of 3D assets.

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An animated short we did in Unreal Engine. I worked on concept art, story boards and texturing.

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Wolfgang the Brave was an animated short I worked on for the author Avril McDonald. My role was storyboards, texturing the 3D environment assets, and 2D motion graphics.

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Creature Design

Creature design implementing ZBrush, Maya and Substance Painter.

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Weapon Design

Weapon design implementing ZBrush, Maya and Substance Painter.

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A personal project designing, modelling and texturing a post apocalyptic makeshift stilt shack.

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